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Artstudio pro forum
Artstudio pro forum










artstudio pro forum
  1. #Artstudio pro forum software
  2. #Artstudio pro forum code

Its developer, Lucky Clan created an interface that isn’t only similar to Adobe’s solution in its appearance but is almost identical on desktop and mobile – a rare occurrence among today’s watered-down software available on the iPad. It has been around since 2010, when the first iPad was released, but it got re-released last year rewritten from the ground up to serve those Apple-oriented digital professionals looking for a more affordable Photoshop alternative.

artstudio pro forum

Working on an inked drawing section using the desktop version of Artstudio ProĪrtstudio is primarily a natural painting program that mimics true drawing and painting tools for those who wish to use their iPad as a digital canvas to create art. We’ll provide a much more detailed review of each iterations of Artstudio Pro in the near future however, we’d like to give you a short introduction in advance to help you decide if it’s worth your consideration. Here comes an interesting piece of software that tries to be your Photoshop on your Mac and your Procreate on your iPad. To haul creative professionals away from Photoshop, one needs to offer a serious set of tools in an easy to operate package, and must have a presence on both desktop and tablet devices that are inching towards becoming the creative platform of the future. Several software companies must feel the same way about this, because more and more contenders are trying to challenge Adobe by offering serious alternatives to its complex solutions. Since – strictly speaking – we don’t need most of the photography-based features that Photoshop has on offer, we would salute having its drawing-specific feature set, that is relevant for our work, available as a separate purchase at a much cheaper price point. Although we adore Adobe Photoshop for being the most robust solution to ink our drawings in a raster-based environment, we must pay $9.99/€ 12.69 each month to have access to it. I hope this helps getting an idea of the kind of challenges we face when dealing with binary formats.Digital color pastel texture created and applied in Artstudio Pro for iPadĪlthough we at digital EPIGRAPHY are committed to the software that works best for our field and studio drawing needs, there are instances when one needs to experiment with alternatives. (This is also why hard drive failures corrupt files, the hard drive starts making mistakes as its components deteriorate, jumbling up the bytes when it’s writing or reading files)īecause time is scarce, there’s a good chance a dev might rather want to spend it on something else, like adding a new feature, speed improvements, or fixing bugs. Where I load the first 4 bytes (that’s the little blocks of numbers on the left), and check if I can read them as text, and whether the text spells out “ASEF”, if not, I have to break off loading, because the file is incorrect.ĭevelopers are usually a bit hesitant to support binary file formats that haven’t got a proper standard or documentation (for example, most image formats are binary, but PNG and JPEG have standards documents that has been assembled and reviewed by a ton of programmers and has example code), because it can take a ton of work to get the data out, saving is even scarier: If you make a mistake with the order of the bytes, you end up with a corrupted file that cannot be reopened anymore.

#Artstudio pro forum code

For ASE for example, my code would look something like this: QBuffer buf(&data) Here’s some very clear examples of reversed-engineered palette formats. Maybe the numbers are stored in percentages, or maybe the size is actually in ‘radius’ instead of ‘diameter’, so that too needs a ton of test files. This is probably what the artstudio pro developers did.įurthermore, after figuring out which value is what, you also need to figure out how exactly all the little numbers create a brush preset. For example, all PSD blocks end with 8BIM (which is either 34 42 49 4D or 4D 49 42 34 depending on the computer it was saved with), so maybe something like ABR has the same thing going on. This involves comparing a whole lot of files, and then sorta seeing where they differ and trying to guess from the patterns whether you are looking at a color, or a curve or a toggle. With an undocumented binary format, like ABR, it gets even harder, because you then need to reverse engineer it. When we program in support for a feature in a binary format like PSD, we need to look at the existing documentation to start with, then we also need a whole bunch of test files to check against, because the PSD documentation is filled with flaws and errors.












Artstudio pro forum